That’s enough about how awful it makes my eyes and ears feel, what is it like to actually play? Well, upon attempting to create your first empire in CoE3 you’ll quickly discover two rather pressing issues: 1) Building new units for your army costs a fairly significant amount of resources (e.g. The sound effects on the other hand have more in common with the game as a whole that is to say, they’re crude and somewhat irritating. That’s only when the screen isn’t busy being almost entirely blank anyway! Funnily enough, the game’s music is actually pretty great in comparison to the point where I began to wonder if it was all just taken from some royalty-free audio collection. I realise this game probably didn’t have a six figure budget (if any at all), but that’s no excuse for it to be chock filled with all these ugly unwieldy menus and simplistic sprites.
*Let’s just call it CoE3 from now on, ok guys? My sentences are wordy enough as it is.įor one thing, the presentation is downright dire beyond belief. As it stands, I’m sad to say that Conquest of Elysium 3* is a godawful mess. Now, if only they’d focused a little more on designing the “game” part in all this, then we might actually have something real special on our hands here. What a monumental amount of effort it must have been to make Conquest of Elysium 3! Some dudes out there obviously spent a lot of time coming up with with its elaborate fantasy world, complete with cool unique mechanics and resources for each playable race that all ties into some grand mythos that’s hidden away somewhere inside all the swads of statistics and class descriptions. I really love ‘em, but almost no one bloody makes them anymore! I should be treasuring each and every one of them dammit! But that aside, to make a game of any genre the developers have to work their asses off at great personal expense for extended periods of time, so it’s never much fun trying to tell the general public that all that effort was in vein. Man, writing a harsh review really bums me out ya know? Especially when the game in question happens to be a Heroes of Might and Magic-esque turn based strategy sim.